#pragma once
#include "PlayerState.h"
class Sprite;
class Player;

class OnWaterState : public PlayerState
{
	Sprite* _sSwimLeft;
	Sprite* _sSwimRight;
	Sprite* _sSwimTopLeft;
	Sprite* _sSwimTopRight;
	Sprite* _sSwimShootTopLeft;
	Sprite* _sSwimShootTopRight;
	Sprite* _sSwimShootLeft;
	Sprite* _sSwimShootRight;
	Sprite* _sSwimDown;
	//
public:	
	OnWaterState(Player* p);
	~OnWaterState(void);
	PLAYER_STATE handleInput();
};